The strong topology makes the work of the animator much unchallenging and pleasant. While creating the model it is a good habit to always check for errors like triangles or holes instead of fixing them after you finish. It is essential that you have good edge flow in certain areas of the mesh - usually around the eyes, the shoulders, knees etc. This aspect of modelling matters if you are planning to rig the model for animation because the poorly made model is hard to rig and skin, it also deforms badly when you are animating it.


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