Thursday, 4 February 2016

Cartoon vs Physics Bouncing Balls: Timing and Spacing


This exercise demonstrates the difference between a cartoon-based bouncing ball and a physics one.

The ball to the left (the cartoon-based one) contains much more exaggeration than the physics one. Although it uses the right amount of squash and stretch the first ball looks not as realistic, as the second one but it still seems correct and understandable because of the good timing I provided.

When I first did the physics-based ball, I didn't apply any squash and stretch because I thought that it would look more realistic. But I was wrong! After doing some research I found out that even objects that seem massive and heavy deform when hitting a surface, so I went back and corrected my mistake. Now it slightly deforms when bouncing off the surface and it looks much more realistic than before.



Dino Animation




This exercise did not work at all...  It looks like the dinosaur is hitting the floor too quick but the movement of the legs is good. The reason of the failure with this task is probably because I could not quite understand how the controllers work. There is nothing much to say about this animation except for that I can use it as an example of bad animation in future :D


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